Disney Lets Caps Out Of The Bag
Housed in an unpretentious, one-story office building in an industrial park in Glendale. California, about 10 minutes away from the Burbank airport, is one of the most creative and successful groups in ''Hollywood"--Walt Disney Feature Animation. Here, in this very low-profile location, Disney artists have created two of the highest-profile and most profitable animated features ever: Beauty and the Beast and Aladdin.
In the lobby, a tidy wall display steps a viewer through the process of making an animated film at Disney. In the display, you see a page from the movie script for Beauty and the Beast. A handwritten exposure sheet details the mechanics of a scene, frame by frame, including camera moves. Pencil sketches of the Beast, a color model that shows a sample painted Beast with all his colors carefully labeled, and beautiful hand-painted cels that show the pencil sketches inked and colored complete the process. It's educational. But it's not accurate. Not any more, and not, as a matter of fact, for Beauty and the Beast, the second feature film ever made to have every frame passed through a computer. Disney's Rescuers Down Under was the first.
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Persons
Ed Catmull (reference)Michael Eisner (reference)
Randy Fullmer (reference)
Peter Schneider (reference)
Keywords
3DAladdin (1992)
Animation
Beauty and the Beast (1991)
Computer Animation Production System (CAPS)
Pixar
The Black Cauldron (1985)
The Lion King (1994)
The Nightmare Before Christmas (1993)
The Rescuers Down Under (1990)