Artists create a vast digital ‘Net universe filled with characters of all types for Ralph Breaks the Internet.
It’s hard to visualize the expansive digital world we call the Internet, a global system of interconnected computer networks that link people, places, and all things. But for the CG animated feature film Ralph Breaks the Internet, that is exactly what the artists at Walt Disney Animation Studios had to do. Then, they had to build it and bring this massive “invisible” world to life.
Ralph Breaks the Internet is a sequel to the 2012 film Wreck-It Ralph; in that film, the perpetual video-game antagonist Wreck-It Ralph sheds his villainous reputation by redeeming himself among his fellow game characters, who socialize outside their game roles when Litwak’s arcade closes at night. During that quest, he befriends Princess Vanellope von Schweetz, a little girl with a big penchant for high-octane racing in Sugar Rush, a candy-themed kart racing game. Ralph Breaks the Internet picks up six years later in the arcade, as Vanellope finds herself on the verge of losing her game unless a difficult-to-find part for Sugar Rush can be located.
Where can a person find such an item? On the Internet, of course. So Ralph and Vanellope travel to this mysterious place via a newly installed Wi-Fi router in the arcade to locate the obsolete steering wheel and prevent Sugar Rush from becoming permanently unplugged.
PersonsDave Komorowski (interviewee)
Kira Lehtomaki (interviewee)
Rich Moore (interviewee)
Larry Wu (interviewee)
Phil Johnston (reference)
Ralph Breaks the Internet (2019)
Wreck-it Ralph (2012)