Document details

TRON
The Motion Pixel Show
Mike Coffey

I have seen the future of American film. It is computer-generated and won- drously vibrant. Tron takes the viewer inside the incredible world of computer graphics.


Walt Disney Productions has issued the Wizard of Oz of the 1980s. The story is of a young man, abused in this world, who suddenly finds himself fighting for survival in another. The other world is not over the rainbow, but behind the video screen. The characters he meets are not tin men and scarecrows, but programs.

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Judgment
Though not a great example of film literature, Tron succeeds mightily as a computer graphics demo. The story is strictly Saturday matinee material, and the characters are shallow stereotypes like those found in TV situation comedies. However, for 16 quarters, I may return to see it several times.


The dialogue is peppered with computer in-jokes. As a former big-computer user and big-company employee, I enjoyed the rebellious anti-establishment flavor of the story. As a sometime programmer, I enjoyed hearing programs talk about users as if they were gods.


The great achievement of the film is the creation of a new world. The inner space environment is easily as convincing as the outer space environments of Kubrick or Lucas. It seems that the nightmares of the video game addict have been realized on film.


The message that comes through strongest is that brilliant people can do powerful things with computers. Flynn was able to thrill countless people with his video games, and Dillinger enslaved an entire company with his control program. The animation compares favorably with most of the “conventional’- animation I have seen. The backgrounds and transitions in Tron are better executed than those in many Academy Award nominees.


No coin-op or home computer video game comes close to the effects of Tron. All those other graphic miracles exhibit a flatness that Tron has transcended. In my eyes, Tron makes Close Encounters of the Third Kind look like Casablanca.


The images found in Tron are close to the best available from computers anywhere. Some day, all computer games will have similar quality animation. If you want a preview of future film or future gaming, see Tron.

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Source

Title
Source type Magazine
Volume 8.11
Published
Language en
Document type Interview
Media type text
Page count 2
Pages pp. 178-179

Metadata

Id 3367
Availability Free
Inserted 2017-08-13